AoeStats
← Lord Longshaft

African Clearing

511136232Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 57m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
1536
+12
🇩🇰 Danes · Denmark
1525
+13
🇺🇸 Japanese · United States
1506
+13
🇺🇸 Malay · United States
1495
+14
vs
🇨🇦 Mongols · Canada
1505
-15
🇮🇳 Maya · India
1465
-14
🇩🇪 Jurchens · Germany
1448
-13
🇬🇷 Koreans · Greece
1382
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 3,511 13:25 19:36 40:39 ⛏ Fish Boom
56 3,202 12:27 16:01 39:53 ⛏ Fish Boom FC
47 2,693 15:05 19:12 39:12 ⛏ Fast Castle
41 2,350 12:17 26:20 43:58 ⚔ Scout Rush
35 2,025 13:36 17:44 33:21 ⛏ Fast Castle
30 1,739 12:46 17:19 41:11 ⚔ Archer Rush
29 1,650 11:28 15:51 33:26 ⛏ Fast Castle
21 1,214 13:52 17:55 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,955 35,190 26,875 3,300 114,320 118,903
44,100 22,975 26,605 7,585 101,265 116,353
12,950 53,387 16,985 4,510 87,832 101,155
37,025 15,057 16,325 1,900 70,307 73,431
31,915 25,705 7,235 1,155 66,010 74,807
20,510 19,930 18,075 2,350 60,865 63,438
16,825 22,879 16,800 4,300 60,804 76,868
12,050 23,177 13,720 3,365 52,312 54,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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