AoeStats
← MIAAU | GM Panzer IV

Arabian Desert

513525762Analyzed
1v1 RM · 2d ago on Oct 14, 2026· 61m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1330
+15
vs
🇲🇽 Saracens · Mexico
1317
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,355 9:01 22:26 42:48 ⚔ Scouts into Skirms
39 2,402 10:03 25:21 44:19 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
34,750 21,026 12,725 3,640 72,141 76,788
22,535 20,825 15,665 2,355 61,380 61,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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