AoeStats
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Black Forest

506446258Analyzed
4v4 RM · 1mo ago on Sep 13, 2026· 62m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
1462
+18
🇬🇧 Slavs · United Kingdom
1439
+19
🇨🇦 Ethiopians · Canada
1399
+21
🇩🇪 Persians · Germany
1359
+21
vs
🇵🇱 Vietnamese · Poland
1545
-22
🇺🇦 Chinese · Ukraine
1535
-21
🇧🇾 Spanish · Belarus
1509
-20
🇷🇺 Khitans · Russia
1416
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,791 10:30 17:33 28:59 ⛏ Fast Castle
55 3,468 11:20 15:26 28:12 ⛏ Fast Castle
46 2,872 10:25 14:20 29:56 ⛏ Fast Castle
42 2,641 9:48 13:55 29:56 ⛏ Fast Castle
40 2,530 11:17 15:10 30:26 ⛏ Fast Castle
40 2,537 11:12 19:52 34:59 ⛏ Fast Castle
39 2,453 16:33 21:41 48:28 ⚔ FC into Archers
28 1,730 12:14 16:25 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,295 33,455 35,570 4,185 125,505 136,691
36,590 47,548 23,965 3,225 111,328 114,178
45,825 37,993 23,170 2,655 109,643 114,337
34,810 48,725 21,735 1,600 106,870 130,516
54,020 24,204 19,990 1,740 99,954 128,020
27,450 37,488 16,480 4,335 85,753 90,111
32,745 32,451 6,675 1,925 73,796 84,537
17,550 23,332 18,265 1,310 60,457 71,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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