AoeStats
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Arena

511609010Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 41m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1161
+14
🇦🇷 Byzantines · Argentina
1088
+17
🇦🇷 Bohemians · Argentina
1061
+20
vs
🇪🇸 Romans · Spain
1141
-18
🇪🇸 Celts · Spain
1129
-17
🇪🇸 Franks · Spain
1092
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,825 10:11 14:18 34:56 ⛏ Fast Castle
35 1,483 10:32 14:36 32:22 ⛏ Fast Castle
34 1,421 9:27 14:19 37:48 ⛏ Fast Castle
26 1,076 11:40 15:26 40:15 ⛏ Fast Castle
24 999 9:47 17:54 35:10
16 664 10:26 14:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,380 12,975 12,025 1,730 50,110 64,180
10,390 13,330 4,320 865 28,905 34,356
11,570 6,355 5,460 1,490 24,875 29,685
9,930 9,675 4,720 300 24,625 27,275
9,685 8,565 2,745 1,530 22,525 28,215
7,520 7,075 2,145 1,570 18,310 21,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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