AoeStats
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Nomad

508228875Analyzed
4v4 RM · 28d ago on Sep 21, 2026· 33m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
815
+8
🇦🇷 Magyars · Argentina
809
+8
🇻🇳 Vietnamese · Vietnam
522
+19
🇵🇹 Bohemians · Portugal
504
+21
vs
🇩🇪 Magyars · Germany
758
-20
🇫🇷 Franks · France
658
-16
🇨🇳 Berbers · China
606
-13
🇺🇸 Turks · United States
423
-7
Player eAPM Actions Feudal Castle Imperial Opening
12 382 18:05 26:25 — ⚔ Scout Rush
10 329 26:09 30:43 — ⚔ Drush FC
10 342 28:27 — — ⛏ Fish Boom into Fire Galleys
9 297 21:07 27:23 — ⛏ Fast Castle
9 289 19:50 — — ⛏ Fish Boom
6 195 — — —
2 69 — — —
1 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,790 4,470 1,090 750 12,100 12,343
5,350 3,745 880 850 10,825 12,440
3,625 3,305 390 270 7,590 9,741
3,230 2,710 500 100 6,540 7,077
2,050 3,075 265 100 5,490 7,956
1,550 1,401 0 100 3,051 2,512
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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