AoeStats
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Arabia

512432916Analyzed
2v2 RM · 28d ago on Oct 9, 2026· 21m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
921
+17
🇪🇸 Bulgarians · Spain
911
+17
vs
952
-53
🇪🇸 Mongols · Spain
917
-45
Player eAPM Actions Feudal Castle Imperial Opening
34 749 9:09 15:34 — ⛏ Fast Castle
30 658 10:20 14:50 — ⛏ Fast Castle
22 486 10:30 — — ⚔ Archers into Scouts
20 446 10:41 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,110 3,415 250 100 7,875 9,143
3,905 3,107 560 0 7,572 8,028
3,510 3,145 765 0 7,420 9,417
3,050 1,485 300 1,230 6,065 6,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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