AoeStats
← Жирдолак Опасный

Arabia

511248035Analyzed
1v1 RM · 9d ago on Oct 4, 2026· 65m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Vikings · Norway
820
+39
vs
805
-36
Player eAPM Actions Feudal Castle Imperial Opening
41 2,643 11:03 18:29 44:07 ⚔ Drush FC into Archers
24 1,541 10:18 19:45 35:21

Resources

Player Food Wood Gold Stone Spent Collected
30,650 20,324 10,105 6,050 67,129 71,256
24,930 23,390 10,095 2,800 61,215 75,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.