AoeStats
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Black Forest

510564643Analyzed
2v2 RM · 12d ago on Oct 1, 2026· 40m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1022
+15
🇨🇱 Varangians · Chile
981
+17
vs
🇦🇷 Ethiopians · Argentina
1018
-16
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
26 1,067 10:44 21:18 30:29 ⛏ Fish Boom FC
24 965 11:25 17:08 34:21 ⛏ Fast Castle
23 933 10:59 21:46 — ⛏ Fast Castle
16 634 12:48 20:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,025 16,855 9,900 1,825 41,605 46,611
14,525 8,732 8,150 2,800 34,207 38,001
9,785 11,714 5,525 2,270 29,294 35,555
9,575 7,475 3,440 750 21,240 26,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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