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Black Forest

512633864Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 56m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
916
+25
🇮🇳 Danes · India
907
+15
🇯🇵 Celts · Japan
905
+15
🇮🇳 Khmer · India
810
+20
vs
🇧🇭 Malay · Bahrain
932
-18
🇺🇸 Persians · United States
873
-16
🇸🇦 Turks · Saudi Arabia
862
-15
🇺🇸 Khmer · United States
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,091 10:12 15:35 31:07 ⛏ Fast Castle
49 2,798 13:34 24:15 34:00 ⛏ Fast Castle
35 2,009 12:28 16:34 33:56 ⛏ Fast Castle
33 1,879 11:46 15:20 27:04 ⛏ Fish Boom FC
24 1,355 15:49 20:22 31:06 ⛏ Fast Castle
23 1,312 12:40 19:44 34:12 ⛏ Fast Castle
23 1,321 13:08 18:02 36:04 ⛏ Fast Castle
18 1,029 14:31 18:58 40:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,700 25,150 17,605 5,820 81,275 99,057
17,450 34,629 20,680 1,855 74,614 84,207
23,100 31,055 16,450 2,700 73,305 105,090
30,765 17,495 14,140 4,090 66,490 85,458
33,740 13,555 18,220 200 65,715 94,303
29,295 15,448 10,490 3,000 58,233 88,755
25,160 15,705 9,695 4,100 54,660 63,935
20,655 12,902 5,840 995 40,392 51,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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