AoeStats
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Arena

511368123Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 97m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
1536
+11
🇫🇷 Hindustanis · France
1433
+16
🇮🇹 Ethiopians · Italy
1422
+16
🇪🇬 Poles · Egypt
1385
+18
vs
🇹🇷 Slavs · Türkiye
1571
-22
🇹🇷 Sicilians · Türkiye
1454
-16
🇹🇷 Varangians · Türkiye
1377
-13
🇹🇷 Hindustanis · Türkiye
1304
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 5,640 11:40 15:55 21:15 ◆ FC into Fast Imp
57 5,580 10:50 19:44 44:15 ⛏ Fast Castle
53 5,122 9:44 13:49 33:26 ⛏ Fast Castle
47 4,604 8:06 30:31 50:01 ⚔ Tower Rush
44 4,249 10:50 14:26 44:32 ⛏ Fast Castle
36 3,471 10:25 15:01 33:42 ⛏ Fast Castle
36 3,544 11:35 15:48 46:52 ⛏ Fast Castle
36 3,479 11:12 15:30 28:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,895 74,134 31,180 2,120 216,329 244,703
95,720 74,205 23,740 10,565 204,230 212,976
113,425 30,950 37,120 3,850 185,345 203,071
46,325 82,255 29,445 4,610 162,635 167,535
110,460 37,048 8,695 3,350 159,553 169,990
92,580 36,650 28,980 950 159,160 166,333
71,520 42,350 32,260 5,630 151,760 165,636
63,265 33,480 26,040 2,795 125,580 134,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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