AoeStats
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Coastal Forest

511455082Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 44m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
837
+16
🇨🇦 Aztecs · Canada
827
+16
vs
🇨🇱 Persians · Chile
875
-17
🇨🇱 Sicilians · Chile
802
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,549 21:40 — —
27 1,215 10:13 42:50 — ⚔ Archer Rush
27 1,225 10:09 30:43 43:06 ⚔ Scout Rush
24 1,086 23:51 41:11 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,130 4,860 4,395 2,050 18,435 20,050
5,500 2,910 400 2,675 11,485 15,547
3,375 3,884 1,580 100 8,939 9,391
2,350 1,603 50 100 4,103 4,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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