AoeStats
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Black Forest

511450112Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 43m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
820
+17
🇨🇦 Danes · Canada
810
+17
vs
🇦🇷 Celts · Argentina
839
-17
🇦🇷 Bohemians · Argentina
836
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,142 11:42 19:56 38:25 ⚔ Archer Rush
25 1,100 12:45 16:51 42:53 ⛏ Fast Castle
24 1,024 12:10 18:08 42:41 ⛏ Fast Castle
21 913 12:11 16:54 39:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,275 8,534 8,050 1,600 33,459 37,100
14,550 6,120 3,265 750 24,685 30,382
11,590 7,995 3,430 935 23,950 30,959
9,815 9,035 1,890 970 21,710 30,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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