AoeStats
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Nomad

511183054Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 52m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
879
+13
🇺🇸 Berbers · United States
850
+14
vs
🇨🇦 Ethiopians · Canada
818
-14
🇨🇦 Danes · Canada
807
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,480 16:11 21:49 39:45 ⚔ Fish Boom FC into Archers
26 1,359 14:53 21:12 39:31 ⛏ Fish Boom FC
23 1,179 13:32 25:46 44:14 ⛏ Fish Boom
18 953 15:27 21:32 48:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,345 18,039 7,440 1,990 45,814 58,741
14,000 12,209 8,035 3,120 37,364 40,718
11,550 10,780 6,025 4,450 32,805 35,422
14,220 8,169 3,910 2,150 28,449 28,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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