AoeStats
← nathanm888

Black Forest

520494253Analyzed
2v2 RM · 3d ago on Nov 12, 2026· 72m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
429
+20
🇪🇸 Franks · Spain
243
+25
vs
🇨🇴 Huns · Colombia
505
-23
🇨🇱 Teutons · Chile
477
-22
Player eAPM Actions Feudal Castle Imperial Opening
14 990 13:20 29:20 39:42 ⛏ Fast Castle
13 909 17:42 26:24 38:00 ⛏ Fast Castle
11 772 12:05 27:47 47:08 ⛏ Fast Castle
7 482 52:12 56:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,455 23,017 22,880 5,845 86,197 96,993
25,875 21,135 19,430 2,055 68,495 77,188
25,985 15,894 17,140 3,750 62,769 88,218
5,750 6,911 3,840 750 17,251 19,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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