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African Clearing

513342891Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 47m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1577
+12
🇺🇦 Gurjaras · Ukraine
1554
+13
🇻🇳 Bulgarians · Vietnam
1488
+16
🇨🇳 Inca · China
1455
+18
vs
🇺🇸 Tupi · United States
1514
-16
🇲🇽 Cumans · Mexico
1496
-15
🇲🇽 Sicilians · Mexico
1486
-15
🇲🇽 Romans · Mexico
1439
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,448 10:49 21:48 38:11 ⛏ Fast Castle
42 1,957 13:09 33:28 — ⚔ M@A into Towers FC
41 1,915 12:56 25:58 —
38 1,774 11:33 30:37 45:23 ⚔ Archer Rush
34 1,600 14:02 19:22 43:20 ⛏ Fast Castle
33 1,531 13:03 16:40 38:28 ⛏ Fast Castle
31 1,455 11:32 22:50 — ⚔ Scout Rush
26 1,222 14:10 18:56 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,845 8,434 10,745 1,210 49,234 53,162
19,590 15,555 12,140 1,900 49,185 55,295
15,755 16,849 8,780 4,190 45,574 56,909
19,235 7,470 9,375 4,335 40,415 42,195
15,135 12,920 5,240 2,790 36,085 36,848
14,415 9,873 2,010 1,550 27,848 29,407
11,150 7,426 2,085 2,375 23,036 24,605
6,200 5,685 1,350 2,350 15,585 15,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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