AoeStats
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Northern Isles

510811529Analyzed
1v1 RM · 16d ago on Oct 2, 2026· 81m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Gurjaras · Canada
44
+15
vs
🇺🇸 Italians · United States
13
-13
Player eAPM Actions Feudal Castle Imperial Opening
8 611 13:44 25:16 39:10 ⛏ Fish Boom
6 484 12:11 32:11 53:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,925 13,990 16,870 5,350 59,135 74,076
9,230 13,230 9,235 880 32,575 48,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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