AoeStats
← Lucão

Black Forest

511657888Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 56m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
727
+11
🇧🇷 Portuguese · Brazil
704
+11
vs
🇺🇸 Portuguese · United States
630
-24
🇺🇸 Britons · United States
588
-21
Player eAPM Actions Feudal Castle Imperial Opening
17 953 15:11 23:38 34:48 ⚔ Archers FC
11 596 16:09 30:37 40:43 ⛏ Fast Castle
8 447 15:53 26:57 38:02 ⛏ Fast Castle
4 246 9:38 26:30 45:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,605 24,555 11,370 3,890 59,420 69,222
14,680 19,953 14,160 2,335 51,128 61,511
12,780 10,420 7,815 1,635 32,650 39,497
4,950 4,720 2,250 1,580 13,500 23,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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