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MegaRandom

504666261Analyzed
3v3 RM · 1mo ago on Sep 6, 2026· 62m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
878
+14
🇹🇼 Khmer · Taiwan
848
+16
🇹🇼 Japanese · Taiwan
834
+17
vs
849
-16
🇧🇷 Mongols · Brazil
847
-16
🇷🇺 Magyars · Russia
831
-39
Player eAPM Actions Feudal Castle Imperial Opening
25 1,575 12:25 20:35 51:03 ⛏ Fish Boom FC
22 1,376 9:38 17:03 31:23 ⛏ Fish Boom FC
19 1,162 11:31 15:44 32:14 ⛏ Fish Boom FC
18 1,122 9:34 23:51 47:23 ⚔ Drush into Skirms
15 923 9:46 22:18 36:08 ⛏ Fish Boom FC
15 941 9:19 19:24 26:25 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
44,345 14,045 21,480 3,835 83,705 84,370
27,560 18,510 11,970 2,500 60,540 64,937
25,650 11,835 16,565 4,000 58,050 66,850
12,075 11,271 7,090 2,175 32,611 37,244
9,850 12,295 8,165 1,400 31,710 45,480
11,710 11,529 3,595 1,950 28,784 29,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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