AoeStats
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Black Forest

513840904Analyzed
2v2 RM · 1d ago on Oct 15, 2026· 61m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1037
+14
🇪🇸 Celts · Spain
903
+20
vs
🇷🇺 Spanish · Russia
1000
-17
🇮🇹 Bohemians · Italy
982
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,503 15:05 27:33 40:45 ⚔ Towers FC
26 1,597 15:35 26:40 38:41 ⛏ Fast Castle
18 1,114 13:22 21:15 36:44 ⚔ Drush FC
16 972 14:49 18:57 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,470 21,532 24,470 3,470 86,942 100,396
37,580 22,152 10,475 2,400 72,607 85,398
22,435 30,835 14,910 2,730 70,910 100,557
27,680 19,002 17,440 4,100 68,222 85,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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