AoeStats
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Black Forest

512953708Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 62m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1041
+14
🇪🇸 Franks · Spain
896
+20
vs
🇳🇱 Danes · Netherlands
1032
-19
🇳🇱 Celts · Netherlands
949
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,291 14:32 23:51 39:34 ⛏ Fast Castle
29 1,829 10:16 18:12 35:48 ⛏ Fast Castle
24 1,517 19:46 32:38 — ⛏ Fast Castle
15 919 11:44 20:40 40:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,280 12,685 15,360 3,875 74,200 95,663
26,475 17,152 14,890 6,485 65,002 72,004
25,735 16,880 15,350 2,150 60,115 71,747
21,135 8,716 6,045 2,250 38,146 39,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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