AoeStats
← zsyper

Arena

511403539Analyzed
2v2 RM · 11d ago on Oct 4, 2026· 134m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
1094
+16
🇲🇾 Koreans · Malaysia
1057
+17
vs
🇨🇱 Britons · Chile
1126
-18
🇨🇱 Persians · Chile
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 4,436 9:03 16:39 33:37 ⛏ Fast Castle
24 3,283 9:47 19:49 27:43 ◆ FC into Fast Imp
23 3,134 8:50 15:02 31:21 ⛏ Fast Castle
22 3,020 12:05 16:14 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,855 140,280 55,065 7,685 251,885 322,294
48,515 62,240 27,085 2,955 140,795 156,122
87,255 19,555 26,475 2,980 136,265 219,708
53,595 41,789 32,510 1,885 129,779 136,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.