AoeStats
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Black Forest

511392457Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 75m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1113
+13
🇨🇱 Hindustanis · Chile
1040
+15
vs
🇦🇷 Bohemians · Argentina
1041
-14
🇦🇷 Turks · Argentina
1040
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,358 14:48 21:59 35:58 ⛏ Fast Castle
28 2,101 11:20 18:02 36:23 ⛏ Fast Castle
27 2,085 15:20 21:08 34:51 ⛏ Fast Castle
26 2,011 14:50 19:04 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,835 56,243 35,190 3,375 134,643 136,190
46,615 30,951 21,995 2,840 102,401 151,477
47,020 29,912 16,240 5,205 98,377 119,392
25,090 32,178 17,660 3,820 78,748 122,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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