AoeStats
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Arena

511632494Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 46m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1004
+15
🇨🇱 Berbers · Chile
977
+16
vs
🇲🇽 Britons · Mexico
984
-15
🇩🇪 Mongols · Germany
982
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,113 10:22 15:26 31:06 ⛏ Fast Castle
39 1,824 10:44 17:05 35:48 ⛏ Fast Castle
38 1,779 9:58 14:46 28:57 ⛏ Fast Castle
32 1,507 10:43 15:01 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,280 21,870 13,025 950 62,125 67,901
23,935 17,055 10,265 4,355 55,610 73,245
20,030 13,540 7,480 1,600 42,650 45,460
14,225 15,890 10,255 2,280 42,650 55,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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