AoeStats
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MegaRandom

511432212Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 54m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
989
+15
🇺🇸 Ethiopians · United States
935
+17
vs
🇦🇷 Bulgarians · Argentina
965
-16
🇦🇷 Ethiopians · Argentina
964
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,324 14:37 19:38 36:20 ⛏ Fish Boom FC
40 2,144 11:58 20:48 38:39 ⚔ Fish Boom into M@A into Archers
14 740 12:09 18:22 33:39 ⛏ Fish Boom FC
14 740 11:00 17:52 43:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,080 16,066 11,290 2,300 47,736 50,156
12,285 13,432 8,505 2,275 36,497 42,568
16,195 10,053 6,480 2,150 34,878 42,811
11,460 12,685 6,410 1,850 32,405 37,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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