AoeStats
← 07jriley

Yucatan

512991597Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 111m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
981
+14
🇩🇪 Saxons · Germany
962
+15
🇩🇪 Britons · Germany
880
+17
vs
🇷🇺 Goths · Russia
960
-17
929
-15
🇬🇧 Danes · United Kingdom
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 5,489 11:33 16:28 43:56 ⛏ Fast Castle
33 3,739 10:19 15:18 34:40 ⛏ Fast Castle
26 2,870 14:14 23:26 43:48 ⛏ Fast Castle
19 2,127 17:18 21:31 50:54 ⚔ M@A FC into Skirms
18 2,054 12:48 20:21 36:06 ⛏ Fast Castle
10 1,167 9:53 19:31 33:26

Resources

Player Food Wood Gold Stone Spent Collected
155,515 29,265 65,910 11,350 262,040 264,398
78,235 67,199 48,950 19,975 214,359 242,610
58,295 31,685 29,675 8,000 127,655 149,591
51,690 39,900 20,885 9,175 121,650 144,385
37,685 47,165 29,600 5,900 120,350 212,399
25,420 18,545 16,620 5,655 66,240 68,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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