AoeStats
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Arena

513768770Analyzed
4v4 RM · 6h ago on Oct 15, 2026· 58m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
967
+16
🇲🇽 Saxons · Mexico
945
+17
🇮🇳 Chinese · India
936
+17
932
+17
vs
🇻🇳 Japanese · Vietnam
1022
-19
🇻🇳 Khmer · Vietnam
1005
-18
🇨🇱 Persians · Chile
934
-16
🇪🇸 Huns · Spain
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,154 11:56 17:01 32:53 ⛏ Fast Castle
35 2,053 11:09 14:43 32:12 ⛏ Fast Castle
35 2,034 10:23 17:21 29:22 ⛏ Fast Castle
30 1,762 11:16 15:24 32:07 ⛏ Fast Castle
29 1,707 10:37 14:44 29:31 ⛏ Fast Castle
29 1,701 11:00 16:02 30:00 ⛏ Fast Castle
28 1,648 12:03 16:51 33:27 ⛏ Fast Castle
24 1,388 12:17 19:42 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,640 21,015 24,370 3,565 107,590 116,266
38,405 17,540 17,110 10,455 83,510 93,506
25,295 29,105 14,920 3,425 72,745 86,285
29,915 29,475 10,655 2,450 72,495 86,465
28,790 28,640 5,865 7,100 70,395 81,278
26,330 21,800 11,805 1,955 61,890 73,227
19,510 25,505 9,435 2,230 56,680 68,455
14,375 20,185 14,220 3,000 51,780 90,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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