AoeStats
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Coastal Forest

511730663Analyzed
4v4 RM · 8d ago on Oct 6, 2026· 51m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Tatars · Thailand
1028
+16
🇻🇳 Burmese · Vietnam
1026
+16
🇨🇳 Mongols · China
1022
+16
🇻🇳 Bengalis · Vietnam
1005
+17
vs
🇨🇳 Saracens · China
1055
-18
🇨🇳 Teutons · China
1044
-18
🇦🇺 Franks · Australia
999
-15
🇮🇪 Ethiopians · Ireland
974
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,558 12:07 17:30 35:41 ⛏ Fast Castle
22 1,117 11:34 15:59 30:10 ⛏ Fast Castle
21 1,062 11:58 22:04 39:30
20 1,030 11:28 21:42 39:24 ⛏ Fish Boom FC
17 852 10:37 20:30 34:03 ⛏ Fish Boom FC
12 616 11:30 28:24 40:30 ⚔ Towers FC
6 298 — — —
3 170 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,625 17,945 13,095 5,390 65,055 79,721
19,170 21,330 11,470 3,790 55,760 68,813
24,570 15,670 11,295 3,450 54,985 67,105
19,690 18,736 11,295 2,120 51,841 57,564
22,110 14,569 11,250 1,010 48,939 50,947
21,335 9,086 5,365 2,670 38,456 43,442
800 150 0 0 950 1,084
250 175 50 0 475 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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