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Oasis

509887673Analyzed
4v4 RM · 16d ago on Sep 28, 2026· 55m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1205
+9
🇨🇳 Danes · China
1147
+12
🇨🇳 Saxons · China
957
+19
🇨🇳 Spanish · China
912
+21
vs
🇩🇪 Varangians · Germany
1084
-17
🇹🇷 Mongols · Türkiye
1037
-15
🇻🇳 Hindustanis · Vietnam
1029
-15
🇻🇳 Vietnamese · Vietnam
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,218 9:31 24:36 34:26 ⚔ Scout Rush
33 1,827 11:12 25:04 31:26 ⚔ Scout Rush
31 1,724 10:59 15:09 32:32 ⛏ Fast Castle
28 1,553 11:34 15:30 34:04 ⛏ Fast Castle
28 1,583 11:52 18:41 31:53 ⛏ Fast Castle
27 1,485 12:19 17:42 34:46 ⚔ FC into Scouts
26 1,467 15:03 23:15 36:37 ⛏ Fast Castle
13 705 11:41 24:35 —

Resources

Player Food Wood Gold Stone Spent Collected
35,575 22,865 16,775 1,500 76,715 82,104
36,980 15,825 12,475 2,095 67,375 97,295
16,100 26,671 20,445 2,870 66,086 91,076
29,070 16,041 17,160 3,530 65,801 72,184
28,270 16,495 17,440 1,600 63,805 69,773
30,275 16,007 13,405 1,835 61,522 64,359
23,570 17,413 14,875 5,385 61,243 64,763
8,330 7,795 2,000 2,365 20,490 21,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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