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Oasis

509554816Analyzed
4v4 RM · 17d ago on Sep 27, 2026· 55m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1033
+15
🇻🇳 Bengalis · Vietnam
1013
+16
🇵🇪 Magyars · Peru
1005
+17
🇻🇳 Gurjaras · Vietnam
989
+17
vs
🇨🇴 Aztecs · Colombia
1046
-18
🇪🇸 Franks · Spain
1044
-17
🇨🇴 Khmer · Colombia
996
-15
🇨🇴 Tupi · Colombia
982
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,359 10:47 20:28 37:01 ⚔ Scout Rush
37 2,062 9:56 22:55 35:46 ⚔ Scout Rush
37 2,036 10:19 21:03 47:26 ⚔ Archer Rush
31 1,702 12:41 26:51 31:19 ⚔ M@A FC into Fast Imp
28 1,525 10:30 38:56 44:39 ⚔ Scout Rush
23 1,254 10:38 49:43 —
22 1,220 11:07 16:22 31:49 ⛏ Fast Castle
17 949 12:17 27:16 44:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,745 20,190 17,195 4,970 72,100 85,873
26,965 16,725 13,285 3,100 60,075 65,753
25,155 19,364 12,780 2,300 59,599 71,308
21,445 11,634 9,865 3,060 46,004 49,028
18,890 13,230 9,695 3,990 45,805 53,437
16,290 15,505 7,105 3,045 41,945 49,179
11,135 6,825 4,020 2,150 24,130 27,052
11,730 8,024 465 880 21,099 21,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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