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Fortress

509550030Analyzed
4v4 RM · 17d ago on Sep 27, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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997
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972
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956
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vs
🇨🇴 Turks · Colombia
1067
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🇨🇴 Bohemians · Colombia
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🇨🇴 Tupi · Colombia
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🇨🇴 Saracens · Colombia
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,319 7:25 12:15 26:34 ⛏ Fast Castle
30 1,352 8:28 12:50 19:22 ◆ FC into Fast Imp
30 1,336 8:08 12:57 32:14 ⛏ Fast Castle
25 1,108 10:11 15:11 39:55 ⛏ Fast Castle
24 1,081 8:35 13:42 23:46 ⛏ Fast Castle
20 877 7:50 12:36 42:50 ⛏ Fast Castle
17 747 7:38 12:51 27:13 ⛏ Fast Castle
16 725 7:47 12:27 25:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,515 32,875 11,865 2,905 68,160 83,367
23,740 14,995 15,080 2,950 56,765 77,650
18,050 12,500 13,940 945 45,435 51,732
16,695 9,690 7,745 1,800 35,930 47,413
15,640 7,495 7,760 2,680 33,575 49,864
14,715 9,810 4,730 1,835 31,090 35,130
12,795 8,865 4,490 1,280 27,430 30,730
8,830 10,450 4,595 530 24,405 24,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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