AoeStats
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Arena

508245909Analyzed
4v4 RM · 23d ago on Sep 21, 2026· 62m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1041
+15
🇳🇱 Goths · Netherlands
1001
+17
🇩🇪 Dravidians · Germany
966
+18
🇧🇷 Bohemians · Brazil
954
+19
vs
🇭🇰 Celts · Hong Kong SAR China
1113
-21
🇻🇳 Franks · Vietnam
1006
-17
🇬🇧 Turks · United Kingdom
975
-16
🇻🇳 Celts · Vietnam
974
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,319 10:48 15:30 29:35 ⛏ Fast Castle
36 2,268 11:20 14:37 29:42 ⛏ Fast Castle
26 1,657 12:15 16:03 44:54 ⛏ Fast Castle
23 1,435 12:43 16:56 33:02 ⛏ Fast Castle
23 1,423 10:42 14:33 22:47 ◆ FC into Fast Imp
22 1,368 11:09 16:47 32:18 ⛏ Fast Castle
20 1,260 11:34 20:13 33:57 ⛏ Fast Castle
16 1,003 10:54 17:07 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,705 30,820 19,360 3,810 103,695 108,930
29,195 40,080 22,355 5,095 96,725 102,354
41,530 10,920 34,095 1,600 88,145 103,949
31,860 16,895 14,000 4,850 67,605 91,274
18,205 27,245 14,930 3,785 64,165 82,817
20,245 23,200 9,760 1,180 54,385 56,681
22,515 11,745 12,090 1,590 47,940 53,449
11,400 10,700 2,300 1,500 25,900 27,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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