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Lombardia

507746199Analyzed
4v4 RM · 2mo ago on Sep 19, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
1021
+16
🇪🇨 Byzantines · Ecuador
987
+17
🇺🇸 Japanese · United States
976
+18
🇪🇸 Magyars · Spain
947
+19
vs
🇲🇲 Britons · Myanmar (Burma)
1029
-18
🇻🇳 Poles · Vietnam
1018
-18
🇨🇳 Sicilians · China
1017
-18
🇻🇳 Teutons · Vietnam
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,582 10:27 27:36 — ⚔ Archer Rush
29 1,226 11:26 26:30 38:57 ⚔ Towers FC
28 1,187 10:05 22:50 37:30 ⚔ Scouts into Archers
23 982 11:20 16:11 — ⛏ Fast Castle
18 751 11:34 16:17 38:56 ⛏ Fast Castle
16 695 11:10 24:12 30:27 ⚔ M@A Rush
16 677 11:37 16:26 38:56 ⛏ Fast Castle
13 543 12:29 20:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,670 10,720 8,075 930 34,395 43,237
16,085 10,766 3,890 2,625 33,366 38,552
14,720 8,956 5,625 2,605 31,906 36,571
13,445 11,760 4,415 1,500 31,120 36,717
8,675 10,901 7,210 1,430 28,216 31,591
x
11,685 9,760 4,620 1,600 27,665 38,264
7,770 6,481 1,915 420 16,586 17,235
6,450 3,748 2,925 200 13,323 13,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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