AoeStats
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MegaRandom

505662612Analyzed
4v4 RM · 2mo ago on Sep 10, 2026· 2m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1026
+14
🇺🇸 Teutons · United States
1002
+15
🇫🇷 Britons · France
968
+16
🇨🇳 Goths · China
914
+18
vs
🇻🇳 Maya · Vietnam
1037
-18
🇻🇳 Berbers · Vietnam
977
-16
🇨🇳 Burgundians · China
944
-15
941
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 105 — — —
36 80 — — —
35 76 — — —
35 77 — — —
28 61 — — —
20 44 — — —
11 25 — — —
4 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 75 0 0 375 188
300 0 0 0 300 287
250 50 0 0 300 90
200 0 0 0 200 166
100 100 0 0 200 146
150 0 0 0 150 185
100 25 0 0 125 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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