AoeStats
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African Clearing

511670184Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 55m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1309
+14
🇨🇴 Vietnamese · Colombia
1304
+14
🇨🇦 Tatars · Canada
1205
+17
vs
🇦🇷 Saracens · Argentina
1323
-18
🇵🇪 Inca · Peru
1260
-15
🇦🇷 Varangians · Argentina
1182
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,660 12:31 23:27 43:58 ⚔ Scout Rush
37 2,029 13:24 21:03 — ⚔ Towers FC
37 2,050 12:43 28:15 — ⚔ Archers into Towers
34 1,901 13:30 22:09 38:14 ⚔ Archers into Skirms
29 1,610 14:26 19:00 38:15 ⛏ Fast Castle
23 1,257 14:09 19:39 47:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,295 14,318 8,290 2,260 53,163 62,059
24,245 13,735 8,060 2,455 48,495 56,943
22,955 9,322 13,420 2,555 48,252 50,089
14,490 15,193 9,920 3,125 42,728 45,264
9,115 7,100 1,310 2,440 19,965 21,607
9,865 5,977 2,410 1,705 19,957 21,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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