AoeStats
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Arabia

511460156Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 18m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1307
+12
🇻🇳 Danes · Vietnam
1297
+13
🇮🇳 Goths · India
1192
+17
🇦🇷 Saxons · Argentina
1143
+20
vs
🇺🇸 Romans · United States
1278
-18
🇺🇸 Franks · United States
1264
-17
🇨🇦 Vietnamese · Canada
1178
-14
🇺🇸 Sicilians · United States
1158
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 891 9:39 — — ⚔ M@A Rush
41 766 9:54 — — ⚔ Scout Rush
41 762 10:00 — — ⚔ M@A Rush
40 746 11:19 — — ⚔ Archer Rush
35 651 9:12 — — ⚔ Archer Rush
33 625 12:09 — — ⚔ Scout Rush
30 553 9:15 — — ⚔ Scout Rush
28 522 10:15 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,820 2,857 100 0 9,777 10,677
4,725 1,110 1,075 125 7,035 6,958
3,285 2,651 50 0 5,986 6,978
3,150 2,568 50 0 5,768 7,078
2,650 2,493 505 0 5,648 6,994
2,950 1,808 640 125 5,523 5,899
2,970 2,308 50 175 5,503 5,906
2,600 1,534 360 0 4,494 4,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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