AoeStats
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Coastal Forest

511004423Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 8m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Burmese · Finland
1526
+14
🇮🇳 Teutons · India
1503
+14
🇬🇧 Vietnamese · United Kingdom
1486
+15
🇯🇵 Armenians · Japan
1414
+18
vs
🇮🇹 Aztecs · Italy
1561
-19
🇹🇷 Turks · Türkiye
1551
-19
1389
-12
🇺🇸 Poles · United States
1368
-11
Player eAPM Actions Feudal Castle Imperial Opening
76 639 — — —
71 596 — — —
60 507 — — —
57 475 — — —
49 409 — — —
36 303 — — —
26 221 — — —
26 214 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,370 630 0 0 2,000 2,381
1,550 350 50 0 1,950 2,248
1,300 455 50 0 1,805 1,713
1,300 425 50 0 1,775 1,943
850 800 0 0 1,650 1,815
950 455 0 0 1,405 1,787
1,150 200 0 0 1,350 1,746
950 125 0 0 1,075 1,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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