AoeStats
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MegaRandom

509698658Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 23m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1257
+10
🇩🇪 Huns · Germany
1178
+13
🇩🇪 Japanese · Germany
1036
+19
🇩🇪 Burgundians · Germany
984
+36
🇺🇸 Burgundians · United States
1120
-16
🇷🇴 Tatars · Romania
1116
-16
🇪🇸 Mongols · Spain
1099
-15
🇹🇷 Huns · Türkiye
1085
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 802 10:28 21:05 — ◆ Galleys FC
28 661 11:42 17:07 — ⛏ Fish Boom FC
22 527 11:40 16:26 21:03 ⛏ Fish Boom FC into Fast Imp
20 483 13:28 21:35 — ⛏ Fish Boom into Fire Galleys FC
20 473 12:06 16:29 — ⛏ Fish Boom FC
20 464 12:56 22:21 — ⛏ Fish Boom into Galleys FC
17 394 12:43 18:21 — ⚔ Fish Boom into Scouts
15 344 12:10 17:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,975 6,320 1,340 30 11,665 11,858
4,850 4,995 950 200 10,995 12,128
4,900 4,825 895 0 10,620 13,515
4,700 4,665 1,050 0 10,415 12,584
3,500 4,935 1,120 750 10,305 11,539
4,950 3,745 785 200 9,680 11,277
4,250 3,020 475 200 7,945 11,613
3,305 2,203 425 0 5,933 6,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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