AoeStats
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Arena

515744352Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 41m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Khmer · Azerbaijan
860
+15
🇦🇿 Spanish · Azerbaijan
854
+15
vs
🇪🇸 Khmer · Spain
836
-15
🇦🇷 Franks · Argentina
827
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,436 12:25 15:33 36:42 ⛏ Fast Castle
25 1,023 12:52 16:05 33:36 ⛏ Fast Castle
21 861 11:45 16:00 32:04 ⛏ Fast Castle
19 778 11:13 18:41 27:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,105 8,645 7,420 2,150 33,320 35,945
14,640 7,400 7,025 1,550 30,615 34,967
11,890 6,845 5,920 2,165 26,820 29,695
11,925 7,208 3,460 1,400 23,993 27,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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