AoeStats
← Grischuk

Arabia

511127948Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 52m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Tatars · Denmark
1132
+16
🇩🇰 Mongols · Denmark
1131
+16
vs
🇦🇷 Gurjaras · Argentina
1151
-16
🇦🇷 Mongols · Argentina
1131
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,527 10:36 22:01 39:26 ⚔ Archer Rush
37 1,958 9:56 21:43 42:58 ⚔ Scout Rush
37 1,935 9:45 21:42 35:45 ⚔ Scout Rush
29 1,530 8:28 22:44 47:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,440 20,377 12,640 1,800 64,257 67,038
23,165 16,585 10,950 2,140 52,840 57,618
13,075 15,941 7,870 1,050 37,936 38,866
15,370 10,420 6,965 2,900 35,655 37,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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