AoeStats
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Black Forest

514743041Analyzed
2v2 RM · 2h ago on Oct 19, 2026· 60m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
914
+15
🇺🇸 Portuguese · United States
901
+16
vs
🇹🇼 Goths · Taiwan
908
-16
🇨🇱 Tupi · Chile
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,645 15:01 20:27 47:53 ⛏ Fast Castle
23 1,376 10:50 21:51 37:36
19 1,117 13:59 20:42 40:12 ⚔ FC into Scouts
12 723 13:18 18:23 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,380 20,255 11,490 2,830 63,955 73,174
15,570 20,968 18,170 3,525 58,233 70,083
17,875 9,366 8,915 3,225 39,381 46,934
12,695 9,560 1,660 3,675 27,590 30,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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