AoeStats
← 不要打我

Black Forest

514604833Analyzed
2v2 RM · 13h ago on Oct 18, 2026· 66m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
892
+16
🇨🇳 Huns · China
838
+18
vs
🇪🇸 Persians · Spain
896
-17
🇪🇸 Mongols · Spain
886
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,597 12:57 18:07 31:47 ⛏ Fast Castle
20 1,337 13:28 20:35 36:08 ⛏ Fast Castle
20 1,308 13:26 23:15 45:56 ⛏ Fast Castle
19 1,291 15:58 24:01 40:42 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
33,275 35,820 17,250 5,180 91,525 103,114
35,540 22,238 24,595 2,660 85,033 97,002
33,365 18,199 20,195 2,240 73,999 91,906
20,145 13,207 17,005 3,065 53,422 62,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.