AoeStats
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Black Forest

514581995Analyzed
2v2 RM · 14h ago on Oct 18, 2026· 108m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
894
+16
🇹🇼 Turks · Taiwan
875
+17
vs
🇺🇸 Bulgarians · United States
921
-18
🇺🇸 Franks · United States
866
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 4,937 10:27 22:40 36:55
39 4,189 12:43 18:25 37:32 ⛏ Fast Castle
34 3,643 13:47 26:18 36:01 ⚔ M@A into Towers
23 2,500 12:11 34:17 38:54

Resources

Player Food Wood Gold Stone Spent Collected
80,265 35,480 20,975 4,760 141,480 150,427
64,335 39,630 28,300 6,965 139,230 142,478
49,070 49,850 27,735 4,990 131,645 141,348
19,330 18,650 9,800 2,500 50,280 52,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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