AoeStats
← Quentin

Arabia

515496633Analyzed
1v1 RM · 14d ago on Oct 22, 2026· 71m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
820
+14
vs
🇪🇪 Byzantines · Estonia
779
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,813 10:13 22:04 45:33 ⚔ Archer Rush
22 1,588 10:34 25:31 59:17 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
21,140 14,363 13,755 850 50,108 54,670
15,525 9,864 5,625 2,980 33,994 34,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.