AoeStats
← yuelittlefox

Highland

504173444Analyzed
4v4 RM · 1mo ago on Sep 4, 2026· 66m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1045
+13
🇭🇰 Malay · Hong Kong SAR China
1027
+14
🇳🇴 Teutons · Norway
978
+16
🇫🇷 Saracens · France
946
+17
vs
🇹🇼 Mongols · Taiwan
1000
-48
🇻🇳 Koreans · Vietnam
997
-16
🇨🇳 Byzantines · China
972
-15
🇨🇳 Turks · China
941
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,126 11:04 15:05 35:41 ⛏ Fast Castle
29 1,918 10:07 16:19 44:10 ⛏ Fish Boom FC
26 1,705 10:49 16:43 36:21 ⛏ Fast Castle
25 1,634 11:35 21:40 46:03 ⛏ Galleys into Fish Boom FC
25 1,696 14:18 20:54 33:44 ⛏ Fish Boom into Galleys FC
22 1,461 14:31 21:24 35:56 ⛏ Fast Castle
21 1,421 12:25 20:39 35:08 ⛏ Fish Boom FC
20 1,349 12:31 19:34 33:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,440 49,005 21,090 3,225 109,760 121,868
35,365 16,890 32,465 4,920 89,640 105,151
46,760 23,625 15,650 3,550 89,585 93,472
40,145 21,620 20,980 3,400 86,145 123,180
33,565 29,485 13,550 3,365 79,965 99,086
26,090 34,693 11,765 4,290 76,838 82,241
23,820 22,950 19,005 1,605 67,380 85,959
24,345 28,723 7,660 2,430 63,158 85,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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