AoeStats
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Arena

512428958Analyzed
3v3 RM · 8d ago on Oct 9, 2026· 75m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1154
+12
🇸🇪 Hindustanis · Sweden
1117
+13
🇨🇱 Japanese · Chile
1112
+13
vs
🇹🇼 Saxons · Taiwan
1053
-12
🇹🇼 Britons · Taiwan
1052
-13
🇹🇼 Danes · Taiwan
1050
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,097 10:16 14:21 30:22 ⛏ Fast Castle
39 2,903 10:22 14:18 33:40 ⛏ Fast Castle
35 2,607 12:44 17:06 35:29 ⛏ Fast Castle
34 2,556 10:28 16:05 36:02 ⛏ Fast Castle
32 2,372 11:53 15:55 34:44 ⛏ Fast Castle
29 2,202 11:29 15:23 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,340 27,040 30,970 4,445 118,795 125,999
53,320 40,510 19,375 3,060 116,265 122,004
42,865 42,470 15,780 6,490 107,605 123,190
32,405 39,310 21,575 3,550 96,840 131,541
60,995 15,950 16,360 2,825 96,130 118,440
39,855 33,915 16,230 4,510 94,510 101,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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