AoeStats
← Knightfall

Yucatan

510906000Analyzed
3v3 RM · 23h ago on Oct 3, 2026· 38m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1419
+13
🇺🇸 Cumans · United States
1413
+14
🇺🇸 Sicilians · United States
1397
+14
🇺🇸 Bengalis · United States
1381
-14
🇺🇸 Gurjaras · United States
1364
-14
🇺🇸 Chinese · United States
1346
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,972 11:53 16:10 36:56 ⛏ Fast Castle
50 1,922 10:03 23:04 34:48 ⚔ Archer Rush
47 1,802 8:56 18:07 29:07 ⛏ Fast Castle
41 1,591 12:05 20:40 — ⛏ Fast Castle
37 1,447 8:10 19:55 35:19 ⚔ Scout Rush
24 940 10:33 18:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,240 18,724 7,790 4,755 48,509 50,535
21,685 11,977 12,330 975 46,967 49,281
12,870 13,356 6,215 1,150 33,591 37,534
15,450 8,074 4,620 1,530 29,674 34,794
8,695 9,393 5,265 925 24,278 26,380
8,130 3,206 5,315 1,550 18,201 21,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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