AoeStats
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Arabian Desert

511495518Analyzed
1v1 RM · 10d ago on Oct 5, 2026· 50m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
820
+17
vs
🇫🇷 Maya · France
849
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,281 9:29 21:30 44:34 ⚔ Scouts into Archers
22 1,082 10:29 24:44 43:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,015 15,472 8,670 2,855 40,012 41,121
19,960 8,725 9,120 1,655 39,460 42,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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