AoeStats
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MegaRandom

511584852Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 18m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1653
+9
🇲🇽 Persians · Mexico
1596
+11
🇲🇽 Varangians · Mexico
1533
+14
🇲🇽 Maya · Mexico
1406
+20
vs
🇩🇪 Lithuanians · Germany
1566
-17
🇨🇱 Malay · Chile
1511
-14
🇵🇰 Koreans · Pakistan
1468
-13
🇹🇷 Saxons · Türkiye
1405
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 1,055 9:18 — — ⚔ Fish Boom into Scouts
34 616 13:21 — —
32 585 — — —
27 491 11:29 15:24 — ⛏ Fish Boom FC
12 215 — — —
10 190 — — —
9 170 — — —
4 75 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,320 3,520 50 0 7,890 8,323
4,300 3,049 250 100 7,699 8,281
1,700 1,100 50 200 3,050 2,787
1,900 537 100 0 2,537 2,498
1,000 225 0 0 1,225 1,168
400 100 0 0 500 435
300 100 0 0 400 324
0 0 0 0 0 194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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