AoeStats
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Black Forest

511888175Analyzed
2v2 RM · 12d ago on Oct 7, 2026· 82m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
995
+16
🇺🇸 Khmer · United States
933
+18
vs
🇿🇦 Ethiopians · South Africa
1148
-23
🇺🇸 Franks · United States
826
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 2,056 12:27 16:42 31:11 ⛏ Fast Castle
21 1,698 12:41 22:50 38:37 ⛏ Fast Castle
18 1,446 14:49 19:28 35:24 ⛏ Fast Castle
17 1,385 11:39 23:18 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,415 59,379 39,905 6,435 161,134 174,339
22,525 58,688 58,670 2,385 142,268 151,056
48,185 31,201 32,210 2,760 114,356 170,841
46,605 25,330 37,770 3,380 113,085 137,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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