AoeStats
← claybeDAWTcom

Arena

511459555Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 79m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1026
+13
🇺🇸 Koreans · United States
1000
+14
vs
🇿🇦 Ethiopians · South Africa
1089
-19
🇺🇸 Sicilians · United States
812
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 2,013 11:09 18:28 37:17 ⛏ Fast Castle
24 1,924 11:26 15:26 30:03 ⛏ Fast Castle
21 1,688 11:23 15:52 31:31 ⛏ Fast Castle
20 1,615 11:37 16:51 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,480 53,295 33,365 4,055 152,195 180,010
40,725 55,955 29,930 1,960 128,570 154,168
37,195 46,756 34,050 6,005 124,006 183,209
35,490 27,161 18,740 5,895 87,286 112,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.